New collaboration between Sony and Epic to improve ‘responsiveness’ in Unreal Engine 5

New collaboration between Sony and Epic to improve ‘responsiveness’ in Unreal Engine 5

Epic Games has revealed that it is collaborating with Sony to help improve Input Delay for PS5 fighting games that use the Unreal Engine 5.

Everyone who has played an online combat game knows how input latency and response delay can affect the experience. Even executing combo moves becomes almost impossible when playing in a poor communication environment, where the time between pressing the button and executing is noticeably slow and annoying.

For example, the famous fighting game Tekken 7 is one of the games developed by the Unreal Engine, and although it is one of the best fighting competition games, the problem of slow response Input Delay is a major obstacle, especially for game professionals in the field of e-sports.

Anyway, the point is that players are noticing that a lot of fighting games developed with the Unreal Engine are getting worse in terms of response time performance. Fortunately, it appears that Epic Games is looking to resolve this issue in earnest.

Epic Games (via ResetEra) says:

It is great to see the passion of the fighting games community and the dedicated efforts to analyze the technical nuances of the different titles. We are aware of the input latency issue and are currently working with Sony to support affected developers on our side. Rest assured that we will do everything we can to help your beloved games shine across all platforms.

A good and important step from Epic Games and its partner Sony, and we hope to see the results as soon as possible for the upcoming new fighting games to benefit from.

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