Source: A new part of the MAFIA game is in development with the UE5 engine

Source: A new part of the MAFIA game is in development with the UE5 engine

The project is codenamed Nero

A new part of the MAFIA game is in development within Hangar 13 studio, unofficially revealed in conjunction with the departure of the head of the studio.

Studio Hangar 13 chief Haden Blackman is leaving after seven years, 2K Games announced Wednesday. The publisher wrote in an email to employees that the former LucasArts veteran will continue his passion in a new direction outside the company.

But Kotaku claims that the move coincides with the presence of a new MAFIA game very early in development in Hangar 13 studio, according to an undisclosed inside source.

2K wrote an internal letter that VentureBeat and others have seen:

We are grateful for Haden’s leadership and the building of Studio Hangar 13, uniting the teams in Novato, Brighton and Czech, and launching the many mafia games the studio featured. What Hadden helped build will continue to move forward and grow for years to come. We support all of our employees in the pursuit of their passion, and we wish nothing but the best for him in what’s to come.

Blackman has been replaced by Nick Baines, currently head of studio at Hangar 13’s Brighton, UK office, while Kotaku reports he is leading the development of a new Mafia game. As the project is still in an early stage of development, it bears the code name Nero and is expected to take place before the events of the three parts of the series (Prequel). While the report revealed that the developer will use the Unreal Engine 5 instead of the Mafia III engine that was recently used in the improved version.

Most recently, parent company Take-Two has been using Hangar 13 to help develop its other games such as Gearbox’s Tiny Tina’s Wonderlands.

Hangar 13 has been in a precarious situation for several years. After the release of Mafia III, which was criticized for its technical issues, the studio had two rounds of layoffs, first in 2017 and then again in 2018. The studio had many ideas for new IPs during that time and beyond.

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