Spider-Man Remastered Update Adds VRR and 120Hz Support for Supported Monitors
This update comes as part of Sony’s preparations to release a new update for the PlayStation 5
Spider-Man Remastered VRR
Today, Spider-Man Remastered got the 1.007 update that brings the game VRR support and 120Hz support for supported screens.
This update comes as part of Sony’s preparations to release a new update for the PlayStation 5, which will activate the long-awaited VRR feature.
Through this feature, users who own monitors that support HDMI 2.1 and VRR technology can take advantage of this feature to enhance the gaming experience of supported games.
120Hz does not mean 120 frames per second – it simply means that the screen is refreshed 120 times every second. This can lead to an increased frame rate and reduced response time, otherwise known as Input Lag.
According to the developers at Insomniac studio, if a player enables 120 Hz through the system settings on his PlayStation 5, and then enables it in the game Spider-Man Remastered, the Input Lag will be reduced and Fidelity mode will see an increased frame rate of 30 fps to 40 fps.
The developer added that when 120Hz display mode is turned off, the VRR feature will slightly increase the dynamic display resolution. If 120Hz is on, the frame rate will be unlocked, which will become variable based on gameplay and screen density, while VRR will keep the frame rate stable and prevent breakage.
For those without VRR or 120Hz support on their monitors, the only improvement included in Spider-Man Remastered 1.007 is improvements to the quality of ray tracing reflection when peeking into corners in low dynamic resolution situations.
Also, the game Spider-Man: Miles Morales is also expected to get an update similar to activating the VRR technology, along with a number of other games that were revealed in a special list that you can view here.
The PlayStation 5 will get a special update to activate the VRR feature later this week, without specifying a date for that.